Friday, February 15, 2013

Productive week

We are really getting a hang of the engine now. This last weekend i spend the whole weekend (it felt like) trying to get the push area to be spawn able  I made a post on the Crytek forums asking how to do it. I got three responses within 24 hours, the last one giving me the answer. The answer was i needed to do it in c++ and not lua, although i could expose it to lua if i wanted.
Link to Post
At that point i learned that the real logic of the engine is in C++ and i should do as much in there as i can. If i want to do it in Lua i now find out how to do it in the C++ code then find corresponding function in Lua, or make the function for Lua. This has been working much better. And now that i have been playing around with the C++ so much, and reading their functions, i have a much better understanding of the engine.
I love being able to hit F12 and see  the class or function, with some documentation (Video game documentation, crazy germans). also being able to find the references to the functions so i can see them in use.

And the rest of the team is also getting a lot more done with the engine. We have gotten over much of the learning curve and are really starting to make progress.

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