Wednesday, September 12, 2012

Post Mortem

The project went well overall. I was able to learn some interesting things about game developement and just working on a project in a team. The main thing that I learned from doing this project was that we need to not try to do too much in the last part of the project (in crunch time). Trying to add so many things right near the end ended up making them not very productive. If we had chosen one thing to work on then i think we could have put that one thing into the game and done it well. However trying to doing three to four things for the game in the last few days ended up hurting our productivity for those last days.
Another important thing is that I learned further the importance of a version control system. Even if we don't use a program for it, we should set an exact way we are going to handle version control.

One other thing is that the other engineer did not get involved in the project until alter into it. I am not exactly sure how to make sure we are both working on the project, but at least i will make a consorted effort to have both of us working on the project early.

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