Monday, October 1, 2012

Change in philosophy

This weekend was interesting for making the game. we had a working version of the game but it was very simple and did not feel like a game. The giant just walked around and the lanterns were simple. However Sagar is working on the giants and Jon is working on the lanterns. So i decided to take on atmosphere of the game instead of gameplay mechanics. To do this i made grass that moves by wind and snow.
The grass was interesting to make, at first i made it without it moving. but grass that does not waver at all looks strange and not like grass. So I made it bend. However i made it bend away from the player so the the wind is coming out from the player. However when an object is bending away from you it isn't easy to tell what it is doing because the only real change you get is that it gets shorter. So the grass looks like it is just getting shorter and taller. Also i have them all oscillate at the same time which is also not how grass works. Wind as it goes through makes the grass bend in some local areas and not bend in others. So i need to implement the bending of the grass using a sine wave that will move through the area. Overall it was good because i am challenging myself in making both the particle system of the snow and the grass.

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