Thursday, April 18, 2013

Finally work on vinyl

The game keeps getting changed, although I think it has all been for the better. However we need to very quickly decided what we are trying to make, and although some specifics may change as we implement prototype them. We need to at least know what we are trying to put in the game. This weekend Mike is going to put together a design wiki so we can all have a reference for what we are building.
I have never had a design doc or wiki that the team has actually followed, but I hope that was because everything else I have worked on was a prototype.

A lot of the changes to vinyl come from GDC where we learned some ways that we can manipulate the audio in positive ways. So then we wanted to change the game such that it had positive audio effects built into the gameplay.

Another inspiration for change was a talk given by Gordon Durity of EA Sports. SSX does a nice job of taking the user's music and integration audio manipulation with gameplay. Another thing they did was they had an inspiration video made that was given to the production team. The video was of real snowboarding and had music added on. The development team used the video as the base for the feel they wanted the game to have.
I quickly put together a video similar to it. Although it was not just showing off the feel but also showing some mechanics I was proposing. Specifically a pause with a handstand, remixing when grinding and lowering the volume in the air.
Link to Video

The video needed a lot more time put into it. But I think it helped smooth the transition from running down a pipe dodging balls, to the more interactive mechanics with audio manipulation tied to each.

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