Hey,
This was a really easy assignment overall. it only took like 2:30 hours. But i had already drawn on screen space from game engineering.
I made a GUIQuad that had all the information needed to draw a quad on screen then made some helper functions to get the transform matrix i needed. Then i made a function that can draw a quad given that struct.
At that point i made a few super simple shaders and switch between them based on some info in the struct.
So with that i could draw the post processing effect which was just a quad the size of the screen with the screen texture, and then i could draw the gui texture which was a smaller quad with the alpha test shader.
I didn't do the directional lighting because i had done it in game engineering and i am crazy busy, so any time i can save i am taking.
Evecything should be working
Link To Code
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